Thursday, March 2, 2017

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms - Reaction


Tangible Bits have to do with bringing the human perception ambient display media such as light, sound, airflow and water movement in augmented space. The goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities in a way that makes the computing truly ubiquitous yet invisible. Wireless connection will make this more possible as we start connecting all our everyday electronic devices with bluetooth or internet. Another way to make bring this to the world is through interactive surfaces where we transform architectural spaces likes walls, ceiling, doors, windows into an active interface. A way to make cyberspace really connect with human perception is to intergrade ambient media into spacial areas. Ambient Media has to do with sound, light, airflow and water movement which stimulates our senses and makes an augmented reality much more real. This is all exploring ways of both improving the quality and broadening the bandwidth of interaction between people and digital information by allowing users to grasp and manipulate foreground bits by coupling bits with physical objects and enabling users to be aware of background bits by using ambient media in an augmented space. This article sparked a question for me and that is how can we make a user feel augmented rain without getting them wet? When it comes to having direct control of virtual objects through physical handles we call the handles “Bricks”. Bricks can be attached to virtual objects to serve as dedicated transducers, each occupying its own space and can be used through motion, sound and touch. We continue to study tangible bits and augmented reality because graphic user interfaces still fall short of embracing the richness of human senses and skills people have developed through a lifetime of interaction with the physical world.

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